Capricious Clock II

$3.00

Capricious Clock II

is an expanded version of the free "Micro-Timer" module. Like its predecessor it is a clock multiplier combined with a sequencer, but it is not only capable of deriving a "grooving" clock signal out of a "straight" one, it can also create randomly changing and equally "grooving" trigger sequences.

Main controls

The Clock In jack needs a perfectly stable clock signal plugged into it. Note that after sudden changes of the clock frequency, the module will need a few clock cycles until it has adapted to the new tempo.

Steps decides how many extra clocks will be produced for each incoming clock signal and - accordingly - how many steps will be in the sequence. "2" e.g. doubles the tempo and creates a two-step sequence.

The sixteen central knobs control the step parameters within the sequence of multiplied clocks. Dependent on the Entry Mode they determine:

  • the amount of delay applied to each trigger (in Entry Mode "Delay") and
  • (in Entry Mode "Occurrence") the likelihood of a trigger actually being send.

Secondary controls

The two knobs on the left relate to two special dices, that are thrown every time the sequencer proceeds. The first one modifies the delays - it controls how much of the delay, that has been dialed-in for a specific step, will actually be allocated to it. The second one modifies the likeliness with which specific steps will actually trigger.

  • While the behavior of these dices will be purely random in normal operation, this can be changed by lowering the Moodiness. The lower these values are, the more the chaotic occurrences of good and bad luck will turn into permanent "lucky and unlucky streaks" (the notorious "mood of Fortuna" becoming more tempered, so to speak). The two blue meters above the knob show the exact effect. In addition a click on these meters allows the individual exclusion of each of the parameters (delay and occurrence) from any interference - which means that delays will never be shortened and the probability of occurrences is always exactly as the sixteen knob indicate as long as the respective "dice monitor" is switched to "inactive".
  • The second knob Whimsicality introduces an element that is even more repetitive: The higher this value, the more "obstinate" the whole mechanism becomes. It will no longer generate completely new patterns every cycle. Instead it will try to preserve it's past random creations - however artistically worthless they may be - and more or less exactly repeat the very sequence, it had already produced in the previous cycle. Whenever such a "repetition phase" is active one of the green LEDs will flare up below the respective "dice monitor".