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WINDZ — User Guide

From breeze to storm. WINDZ is a physically-inspired wind noise generator that blends multiple noise layers, slow random drift, gust envelopes, and morphable “Scene” behavior.

Quick Start

  1. Turn Scene up for more intensity (0 = light breeze, 1 = storm).
  2. Shape the tone with Color. Lower = darker wind, higher = brighter hiss.
  3. Set Gust and Speed to taste (gust depth and how quickly gust targets change).
  4. Add weight with Rumble, place it in the stereo field with Pan.
  5. Patch the outputs OUT L/R to your mixer or recorder.

Main Controls

  • Scene — Global morph from soft breeze (0) to storm (1).
  • Strength — Overall wind level.
  • Gust — Depth of gusts (swelling intensity).
  • Speed — How fast gust targets change.
  • Color — Brightness of the wind noise (low-pass shaping).
  • Rumble — Low-frequency body.
  • Pan — Stereo position.

Inputs / Outputs

  • IN STR — CV for Strength (0–5V).
  • IN GUST — CV for Gust (0–5V).
  • IN COLOR — CV for Color (0–5V).
  • IN RUMBLE — CV for Rumble (0–5V).
  • IN PAN — CV for Pan (–1..+1 mapped around 2.5V).
  • OUT L / OUT R — Stereo wind output.

MOD System (Free Assign)

WINDZ provides four MOD buttons. Each opens a drop-down to assign its CV jack to a target. Label updates show the assignment.

Assignable Targets

  • Scene — Morph 0..1.
  • Strength, Gustiness, SpeedHz, Color, Rumble, Pan
  • RandColor, RandAmp, RandPan, RandFlutter
  • Width

How the Sound Is Built

  • Three decorrelated wind voices that fade in with Scene.
  • Gust engine based on smoothed random target changes.
  • Stable low-pass with Q damping and cutoff safety caps.
  • Stereo width from mid/side blending, scaled by Scene/Width.
  • Brown-noise rumble scaled by Rumble and Scene.

Scenes in Practice

SceneCharacterStereoVoices
0.00Dark, soft, very light hissNarrowMostly Voice 1
0.50Balanced brightness, deeper gustsMediumVoice 1 + 2
1.00Bright, stormy, strong flutterWideAll voices

Patching Tips

  • Automate Scene for evolving weather.
  • Use RandColor/RandAmp to add organic movement.
  • Combine Color and Gust for risers and whooshes.
  • Keep Scene ~0.3–0.5 for ambient beds.

Troubleshooting

  • No sound? Check Scene > 0, Strength > 0, outputs patched.
  • Too harsh? Lower Color; reduce Scene if too bright.
  • Too static? Increase Gust or modulate Rand depths.