Manufacturer: Request For Music
$10.00 $13.00
WINDZ — User Guide
From breeze to storm. WINDZ is a physically-inspired wind noise generator that blends multiple noise layers, slow random drift, gust envelopes, and morphable “Scene” behavior.
Quick Start
- Turn Scene up for more intensity (0 = light breeze, 1 = storm).
- Shape the tone with Color. Lower = darker wind, higher = brighter hiss.
- Set Gust and Speed to taste (gust depth and how quickly gust targets change).
- Add weight with Rumble, place it in the stereo field with Pan.
- Patch the outputs OUT L/R to your mixer or recorder.
Main Controls
- Scene — Global morph from soft breeze (0) to storm (1).
- Strength — Overall wind level.
- Gust — Depth of gusts (swelling intensity).
- Speed — How fast gust targets change.
- Color — Brightness of the wind noise (low-pass shaping).
- Rumble — Low-frequency body.
- Pan — Stereo position.
Inputs / Outputs
- IN STR — CV for Strength (0–5V).
- IN GUST — CV for Gust (0–5V).
- IN COLOR — CV for Color (0–5V).
- IN RUMBLE — CV for Rumble (0–5V).
- IN PAN — CV for Pan (–1..+1 mapped around 2.5V).
- OUT L / OUT R — Stereo wind output.
MOD System (Free Assign)
WINDZ provides four MOD buttons. Each opens a drop-down to assign its CV jack to a target. Label updates show the assignment.
Assignable Targets
Scene
— Morph 0..1.Strength
,Gustiness
,SpeedHz
,Color
,Rumble
,Pan
RandColor
,RandAmp
,RandPan
,RandFlutter
Width
How the Sound Is Built
- Three decorrelated wind voices that fade in with Scene.
- Gust engine based on smoothed random target changes.
- Stable low-pass with Q damping and cutoff safety caps.
- Stereo width from mid/side blending, scaled by Scene/Width.
- Brown-noise rumble scaled by Rumble and Scene.
Scenes in Practice
Scene | Character | Stereo | Voices |
---|---|---|---|
0.00 | Dark, soft, very light hiss | Narrow | Mostly Voice 1 |
0.50 | Balanced brightness, deeper gusts | Medium | Voice 1 + 2 |
1.00 | Bright, stormy, strong flutter | Wide | All voices |
Patching Tips
- Automate
Scene
for evolving weather. - Use
RandColor
/RandAmp
to add organic movement. - Combine Color and Gust for risers and whooshes.
- Keep Scene ~0.3–0.5 for ambient beds.
Troubleshooting
- No sound? Check Scene > 0, Strength > 0, outputs patched.
- Too harsh? Lower Color; reduce Scene if too bright.
- Too static? Increase Gust or modulate Rand depths.