R_OversamplerPoly enables you to add mono oversampling to poly modules conveniently
R_OversamplerPoly takes your signal as an input, increases the sample rate, outputs additional samples as a poly signal according to the chosen oversampling factor, and then decimates back to VM's internal sample rate of 48kHz.
If you love distortion and non-linearities as much as I do, you've surely come across the dreaded word ALIASING. Basically aliasing are non-harmonic frequencies that are produced by frequency content that is above the sample rate. Distortion and saturation and basically all forms of non-linear processes can produce these harmonics that extend above the sample rate. These frequencies are reflected back into the range of the sample rate and are mostly unpleasant. Of course you can use this effect creatively. The broad spectrum of bitcrushers and sample rate reducers verifies that this effect has its uses, but if you need pristine quality, you simply need pristine quality! And R_OversamplerPoly is here to deliver! R_OversamplerPoly does basically the same thing R_Oversampler is doing, but it provides a more convenient way of routing the OS signal. When you have the poly version of a module that you want to oversample, R_OversamplerPoly is the right tool for the job. Additionally, you might save on some CPU performance, because the poly module can handle the signal more efficiently than 8 individual instances of the same mono module.
Route your signal through R_Oversampler by connecting the IN and OUT jacks. Now all you need to do is to connect the poly OS output to the poly module to oversample. Then route the poly output of this modules back into the poly OS input of R_OversamplerPoly. Make sure that the number of poly voices is equal to or greater than the oversampling factor you intend to use. NOTE: due to the nature of this module only modules that do not rely on past values can be oversampled. In practice this means that you can increase the quality of most distortion/saturation modules, but it won't work on filters unfortunately. Naturally, you can break these rules and go berserk with the ins and outs for creative patching as well. Results may vary!