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It’s just the sort of thing that goes too far, that nobody needs to get into, that opens up the most minute of minutiae that you could possibly tinker with, literally. But, here it is, just in case somebody decides to go for it.
Convert (digital representations of) analog signals into (digital representations of) digital signals with an ADC (analog to digital converter) while tinkering by turning bits on and off along the way, ride sample rate changes with the Sample Rate Reducer, and then use the DAC (digital to analog converter) reconstruct the (digital representation of) an analog signal (represented digitally) while warping responsiveness at the individual bit level for nonlinearities that simulate imperfection and navigate experimental territory alike. The ADC and DAC units operate on 8 bits at a time, and can be wired in stacks for full 32-bit floating point conversion. In principle, you could model real-world converters, but in practice, you’ll probably find yourself experimenting with digital artifacts, having full access to the fundamental building blocks (bits) of your signal.
Reduce signals to 8 bits, 9 bits, 2 bits, 12 bits, 25 bits, or anything from 1-32, and explore unusual combinations like a signal represented by bits 1-6, not 7, and 8 (for example). Modulate bits on and off, invert them, reweight them, cross wire them, use them to modulate other devices, and get into some really arcane connectivities. Use random bits as interesting sources of noise. Use the rate reducer like a noisy lowpass filter. You’ll even find interesting learning opportunities while exploring signals at this level of access to digital content.
Processor | Playertron
Visualizers | Playertron
Processor | Playertron
Processor | Playertron